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A Newton Institute Workshop on Games, Processes and Logic, GPL'95

Newton Institute, Cambridge, UK, 6 - 10 November 1995

The full version of the Call for Registration is available.

The workshop takes place as part of the Newton Institute programme on the Semantics of Computation. The general aims of the programme are twofold. First, to refine the current framework for the semantics of computation so that it is capable of dealing with the more subtle computational features present in the programming languages of today and tomorrow. Secondly, to provide a framework for interaction between such fundamental research and the issues confronted by language designers and software engineers. We particularly have in mind current developments such as object-based concurrent programming, and projects to develop the next generation of advanced programming languages, such as ML 2000. The range of technical and conceptual challenges involved in this work requires active collaboration and flow of information between overlapping communities of mathematicians, computer scientists and computer practitioners.

The aim of the Workshop is to bring together researchers pursuing various strands, to compare and contrast the different approaches, and take stock of current progress and future directions.

The following people have already agreed to speak at the Workshop:

Martin Hyland:
dialogue games, semantics of proofs, functional progr.
Robin Milner:
action structures
John Mitchell, Andre Scedrov:
probabilistic games, IP and Linear Logic
Luke Ong:
dialogue games and semantics of proofs in Classical logic
Vaughan Pratt:
Chu spaces
Colin Stirling:
games for bisimulation and proof tableaux in modal mu-calculus
Philip Scott:
process interpretations of Linear Logic

Information relating to the Workshop Programme is included in the Call for Registration. The organizers invite offers of contributed talks; see the full version of this Call for details.