AMAST Mail - December 1999
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GAMES-2000
[Note: In reaction to my test message yesterday five people replied with
hearty thanks for the initiative, and two scolded me for including them
in a mailing list without permission. As I explained, this is just a
convenient way for us to reach (mostly) cs folks who we think are
interested in game theory. The mailing list will not be used for any
other purpose, no one can post to it, and I myself will send few if any
additional messages to it. In any event, instructions about removing
yourself from the list appear at the end of this message. -ys]
CALL FOR INTERDISCIPLINARY PARTICIPATION IN GAMES-2000
Games2000 is the inaugural conference of the recently formed Game Theory
Society (www.gametheorysociety.org). The conference will be held in
Bilbao, Spain, July 24-28, 2000.
The program chair, Professor Ehud Kalai, strongly encourages
participation from computer science, philosophy, and other disciplines.
This message is geared mostly toward computer scientists interested in
game theory, and, within the confines of the sender's limitations, also
to philosophers and members of other disciplines. Please disseminate
this freely, and feel free to subscribe to
games2000-cs@lists.stanford.edu (though not many additional messages
will be posted to it).
What should you know about the conference and the Society?
1. It is the premier game theory forum; follow links off the Society
home page.
2. There is substantial interest in exploring topics at the interface of
GT and CS; see partial list below.
3. The process of submission is different from what is usual for
computer science forums. In particular, the submission consists of a
1-page abstract.
4. The class of papers solicited is broader than what you're familiar
with. In addition to novel, previously unpublished research, which of
course the conference seeks, the conference also encourages submissions
of previously published papers that are particularly pertinent to game
theory and which have not yet gained much exposure in that community
(such papers are best re-presented with that community in mind).
Furthermore, the conference also encourages papers that review a body of
work that ought to be of interest to the game theory community (for
example, but only an example, review of a certain subfield of machine
learning geared towards game theorists). Of course, each submission
should make clear which kind it is.
5. Some of the papers presented will appear in a special issue of
Journal of Games and Economic Behavior.
6. The submission deadline in January 31, 2000.
7. If you have any questions, email me (shoham@cs.stanford.edu) or, if
you want someone who actually knows what he's talking about, Ehud Kalai
(kalai@nwu.edu).
The list of interdisciplinary topics of interest include, but are not
limited to, the following:
1. Learning, including (but not limited to):
- learning optimal strategies in games
- online decision algorithms
- dynamics of multi-agent learning
- learning preferences and utilities
- games of prediction
- reinforcement learning
2. Auctions, including bnlt:
- novel, internet-inspired auction formats
- novel analyses of auctions in internet settings
- experimental evaluations of internet auctions
- computational complexity of auction mechanisms
3. Algorithmic techniques in game theory, including bnlt:
- computational complexity of mechanism design
- analysis of games played by automata
- computation-oriented game representations
- computation of solution concepts
4. Epistemic foundations of rationality, including bnlt:
- logics of knowledge and belief
- theories of belief change
- qualitative theories of rationality (e.g.,
belief/desire/intention)
- foundations of agency
5. Game theoretic foundations of e-commerce applications, including
bnlt:
- Game theoretic aspects of network protocols and pricing:
- Analysis of shopbots and pricebots
Regards,
-Yoav
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